Welcome to Kamegi
I apologize for any bugs, I did my best to debug and have it be somewhat playable. It was my first time making an actual complete game!!
Description / About:
So there's this town called Kagemi. It's been broadcasting on community radio since 1952 or 1954, depending on who you ask. Mrs. Tanaka swears it was 1947. Nobody can agree on anything here, which is part of the charm. Or the curse. Honestly it's hard to tell.
You showed up somehow. The diner lady already knows your order. The librarian is mad at you for reasons she won't explain. There's a temple that keeps whispering, and the astronomer at the observatory says the stars have been "taking notes." Cool. Great. Very normal town.
Your job, if you can call it that is to figure out what Kagemi actually is. Talk to people. Solve their weird puzzles. Collect mysterious objects that probably aren't haunted. Open your journal when you forget what's happening, which you will, because this place doesn't really believe in linear time.
There's a last train out. Supposedly. Whether you want to catch it is up to you.
What's in here:
- A town that might be a dream, a memory, or just deeply confused
- 10 puzzles ranging from "oh that's clever" to "why would a tree ask me that"
- Characters who are helpful in the way that fortune cookies are helpful
- Music that generates itself out of nothing, which honestly fits the vibe
- A journal for when your brain gives up
- Your progress saves automatically because at least something here is reliable
How to Play:
Click "Enter Kagemi." Explore the map. Talk to everyone, they're weird but they mean well (probably). When you find puzzles, type your answers in. If you're stuck, it's almost certainly something someone already told you and you weren't paying attention. Check your journal (📓 bottom-left) past you took notes for future you.
New places open up as you collect things and have the right conversations. When everything clicks, you'll know. There's a train. You'll see it.
Honestly useful tips:
- The answers are always hiding in the dialogue. Always.
- If a puzzle accepts "memory" it probably also accepts "a memory" , we're not monsters
- Agnes at the diner knows more than she lets on. Buy the coffee.
- If the trees start talking, just go with it
| Status | Released |
| Platforms | HTML5 |
| Author | rainbowpudding |
| Genre | Puzzle, Strategy, Visual Novel |
| Tags | night-vale, Short, welcometonightvale |
| AI Disclosure | AI Assisted, Code, Graphics |
